Quidditch rules

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Quidditch rules

Post  Admin on Fri Jun 27, 2008 3:34 pm

Here's how we play Habbo quidditch.

The keeper will sit in the green chairs. 2 of the chasers will start standing either side of the quaffle. When the referee says go, the first person to catch the quaffle (using RP) and then they run off. They will run towards the opposite goals, whilst the other chasers try to catch them. If they get to the player and tackle them, this means they then have the quaffle. When they get to the goalposts, if they shoot left, it goes to the left when facing the screen. They can also shoot right or centre. The referee will have rites and so the quaffle will be put onto a roller when its shot, the keeper can only run after the person has said that they have shot the quaffle. They have to stop the quaffle rolling to the floor, if it rolls to the floor, its a score, if not, its a save. If a save occurs the keeper may throw the quaffle to a team member. If a score occurs, the quaffle goes back to the middle to restart and the score goes up for the team that saved it.

As all this is happening, an allocated golden snitch from each team is picked, this person can run all over the field and the game only ends when the team seeker catches the snitch. The snitch may also leave the stadium and run around the grounds but not go in the castle at all. If caught outside the stadium, the snitch and seeker must come back. If any arguments occur about who caught the snitch, there will be no points added for winning, whereas if no arguments occur 150 points are given to the catching team. The team with the most points at the end wins.

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